Adding an Object

This portion of the tutorial is to provide a guide on how to add a new object using the STL files. if you are planning on just using the existing table package created for you, skip to: Loading an Object

Next, we will create an Environment Object, the table. Click Add Object

In the Object Name, give your object a name, i.e table.

Click on Add New Link.

Set external joint attributes

In a scene, all objects need to be connected by at least one link on the object (as the child link) to another link (parent link) via an external joint. The only exception is world , which is an independant link that does not need to be connected to any object. In other words, it is the first parent link of the entire scene tree.

For our table, we will first choose the child_link that we want for the external joint, as well as the external joint type. For now, since the table only has one link, we select the link table . Set the external joint type to be fixed as well.

Make sure to name your object as well. We can simply name it table

Your final Add New Environmental Object window should look like this:

../../_images/example_obj_done.png

Click confirm

Next step: Adding External joints for Objects